Technical Artist – 3D Robotics Simulation
Boston, Massachusetts
Full Time
$100k - $150k
Our client is seeking a skilled and creative Technical Artist to join their team and contribute to the development of a cutting-edge 3D robotics simulation software system. In this role, you will work at the intersection of art and technology, helping to build visually compelling and optimized 3D environments, assets, and rendering systems for robotics simulation. You will collaborate closely with software engineers, robotics experts, and 3D artists to ensure seamless integration of assets while maintaining high performance and visual fidelity.
Key Responsibilities:-
Develop and optimize 3D assets, shaders, materials, and visual effects for a high-performance robotics simulation environment.
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Ensure seamless integration of 3D assets into simulation engines (e.g., Unreal Engine, Unity, or NVIDIA Omniverse).
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Implement and optimize real-time rendering pipelines, lighting, and shading techniques to enhance visual realism.
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Collaborate with software engineers to develop custom tools, scripts, and automation pipelines for asset workflow efficiency.
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Work with robotics engineers to ensure accurate visual representation of robotic systems, including real-world sensor simulations (e.g., LiDAR, depth cameras).
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Troubleshoot technical and performance issues related to 3D assets and real-time rendering.
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Maintain best practices for asset management, level-of-detail (LOD) optimization, and memory efficiency.
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3+ years of experience as a Technical Artist or similar role in game development, simulation, or real-time 3D applications.
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Proficiency in 3D modeling, texturing, and shading using tools like Blender, Maya, or 3ds Max.
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Strong experience with real-time rendering engines (e.g., Unreal Engine, Unity, or NVIDIA Omniverse).
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Knowledge of shader programming (HLSL, GLSL, or Shader Graph) and material authoring.
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Experience optimizing 3D assets for performance in real-time applications.
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Familiarity with Python, C++, or scripting languages for developing automation tools.
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Understanding of physics-based rendering (PBR) and real-world material properties.
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Experience working with robotics simulation platforms (e.g., NVIDIA Omniverse, ROS/Gazebo, Isaac Sim).
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Knowledge of procedural content generation tools such as Houdini.
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Understanding of sensor simulation techniques (e.g., LiDAR, RGB-D cameras).
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Background in machine learning, AR/VR, or AI-driven simulation environments.